Python’s simplicity makes it the go-to choice for scripting, while Rust excels in performance-critical tasks like game physics. This talk demonstrates how to build a minimalist physics engine in Rust, focusing on core concepts like collision detection, basic rigid body dynamics, and force application, while providing seamless Python integration using PyO3.
We’ll explore how PyO3 allows developers to expose Rust functionality as native Python modules, enabling Python developers to easily script and interact with the physics engine. Through practical examples, attendees will see how Python can be used for rapid prototyping and gameplay scripting, while Rust handles the heavy lifting of physics calculations.
By the end of this session, participants will not only understand the basics of implementing physics in Rust but also how to use PyO3 to bridge the gap between Rust’s performance and Python’s flexibility. This talk is perfect for Python enthusiasts curious about Rust or Rustaceans looking to make their libraries accessible to the Python ecosystem.